
Interface Screw: Unlike its predecessor, there's a slight damage blur whenever you're shot.Taking a bath in these pools is NOT recommended. Hollywood Acid: The level Afterslime features plenty of pools with a cyan-ish liquid.Hold the Line: The Invasion gametype pits you and the rest of the players (forming a single team) against monsters, and the objective is to resist wave after wave.High-Altitude Battle: Dance takes place in a facility rising above the earth.The Electro's secondary fire works the same as the Mortar, but launches instead small, bouncing energy balls which explode on contact with enemies (and Electro primary shots).The Mortar's secondary fire launches grenades.Unlike other games, there's a limited amount of shots you can do, so you might want to restock when it respawns.

Grappling-Hook Pistol: The Grappling Hook.Gotta Catch 'Em All: The Key Hunt gametype involves collecting all of the other teams' keys in order to score points.Seeker, the Grappling Hook and the Port-O-Launch. The rest of the weapons which made the cut were demoted to "Toy" status, only accessible via the "New Toys" mutator: the Mine Layer, the HLAC, the Rifle, the T.A.G. Demoted to Extra: Only the Laser (renamed as Blaster), Shotgun, Machinegun, Mortar, Electro, Crylink, Nex (now rechristened as Vortex), Hagar and Rocket Launcher (now the Devastator) remain in the main weapon roster.

You can pass near it and not take damage at all.

Brutal Bonus Level: Remember Level 17: Stormkeep in Laser Guided Missile mode from the 2.0 Ladder back in Nexuiz? It's back, with a vengeance, and as the last challenge of the campaign.Boom, Headshot!: Shooting someone in the head with the Vortex or the Rifle triggers a "HEADSHOT!" announcement.Stormkeep is both the second and the last level of the campaign.
